Dishonored what is the safe combination




















BY: Blythe Smith. Stuck on All of Those Safes? The Sewer Safe. More on this topic: dishonored. Blythe is one of the many fated young adults to be seeking escape from the mid-west, but alas that dream cannot yet be realized.

So instead she plays RPGs and writes about how cool they are. Gamer Since: Log in or register to post comments. More Top Stories. This is pretty much the basis of the entire game. Corvo has returned after trying to find a cure for the rat plague and soon After downloading it open it and a menu like this should appear: The program menu that allows you to have cheats in game.

This menu shows you all the hotkeys that turn Top 11 New and Upcoming Bethesda Games. With E3 still fresh in our minds, we could not help but get excited about all the new games that we will be throwing our hard-earned money at in the near future.

E3 had some pretty huge announcements this year, and among those were the long-awaited updates from Bethesda. In honor of an awesome The safe combination is 4, 5, 1.

The solution is derived by counting the books in each of the three sections of the hutch above the desk. This safe combination is randomised. Find it by knocking over the sign to the left of the Black Market vendor as you face them, then using Foresight to travel through the rat tunnel behind it. The combination is chalked on the wall next to the door. The correct audiograph is "Release Thy Golden Locks, Gloriana", which is found in a display case in the room with the electrified floor on the second storey.

You can disable the electrical floor from the nearby dumb waiter room by removing the whale oil canister. Reach the dumb waiter room by riding it up from the kitchen or down from the corridor above, or by pickpocketing or looting the key from the butler on the ground floor.

The safe combination is 3, 1, 5. If you read the contact details, it's the number of coins Yu had upon arrival in Karnaca, and therefore a number of significance to them. The safe combination is 2, 8, 7. This is the date of the greatest day of Galvani's life, as noted in his autobiography and indicated by a note from a bank employee.

To obtain it, you must speak to Jeorge regarding Ivan Jacobi in Mission 2, then head to Jacobi's apartment and interact with the painting behind his desk. Take the items inside and return them to Jeorge, who will give you the combination for use in Mission 3. The solutions are derived from the Fibbonaci sequence, interrupted by the story safe, and clues to this are found in bank employee notes. To discover the combination, cross reference between the chart of symbols on the wall, and the Outsider's Mark.

You can break the Outsider's Mark into three component symbols that precisely match those on the chart. The leftmost symbol is the first number, the centre symbol is the second number, and the rightmost symbol is the third number.

By the way, the key to this room is found on Malchiodi's corpse, which is close to the edge of the abyss near the Eye of the Old God, and this safe holds the information you need for the Low Chaos ending. How to cure vampirism in Skyrim and turn back into a vampire again.

The best houses in Skyrim and how to get a house. The Gunk, the new game from the SteamWorld team, is releasing in December. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Death of the Outsider safe locations Find all the tricky locks in Dishonored: Death of the Outsider with these quick pointers, broken down by mission. Mission 1: Apartment After leaving the Dreadful Whale and arriving at the mission location, pass through the abandoned station to an area with a stationary freight train carriage.

Mission 2: Shan Yun's safe The mission objectives take you to this location. Mission 3: Lockbox - Morgan Yu There are three lockbox safes in the basement area of the bank, all clustered together. Mission 3: Lockbox - Luigi Galvani There are three lockbox safes in the basement area of the bank, all clustered together. Mission 3: Lockbox - Christofer Jeorge There are three lockbox safes in the basement area of the bank, all clustered together.

Mission 3: Elevator Vault safes The main mission objective is to enter this vault, where you will find a series of locked safes in addition to the one you have keys for. Mission 5: Malchiodi's safe This safe is found in Malchiodi's quarters, which are behind a locked door in the main living area of the cultists.

Death of the Outsider safe combination hints Want to open a safe, but don't necessarily want the combination handed to you? The combination on the safe door is illegible in the present due to a Bloodfly Nest, meaning the only way to change things is to throw the dead hound in the furnace and press the button to incinerate the dog.

This means the Bloodflies never found a place to nest, and you will now find the randomized code on the broken door of the safe in the present, which you can then use in the past. The Door to the Study - The door to the study in the Stilton Manor is locked much the same as most safes - with a combination lock. The only way to obtain this lock is to find Aramis Stilton in the past and get his notebook.

He can be found out in the back gardens climb up to the second floor of the main hall in the present and clear out the bloodfly nests, and warp to the past. Winslow Safe Company Owner's Safe - At the Winslow Safe Company store on the far main boulevard, you'll find that the owner's apartment has been seized by the guard for being too close to the Wall of Light. Grab the key from his register, and go up the opposite boulevard to the building right next to the Wall of Light.

The safe in his apartment has a large clue nearby - a picture of him standing next to it reveals the combination in the photo: 1 - 2 - 3. The safe next to the captian is locked, but a note on the table mentions the new combination is in the Duke's Private Office up on the third floor.

You can find the note to the left of the main desk, on top of a smaller desk in the corner. Galvani's Safe - The very same safe you stole from in the first mission can be broken into one last time. It's located in the same building as before - the last building on the side next to the main entrance to Dunwall Tower.

This time, the door is triggered to launch incendiary bolts at you when you open it. The combination is exactly the same, and still posted on the portrait canvas on the other side of the room. Dishonored 2 Wiki Guide. Last Edited: 31 Jan pm. Below is a list of known safes in each mission, as well as the combinations to open them. Contains: Book, two silver ingots, lucky salpherite Carriage Gate Code - While not technically a safe, the gate that blocks the Aventa carriage transit requires a 3-digit code to reveal a quick carriage ride to the Jindosh Mansion.

Contains: five silver ingots, silver dust, pistol and ammo The Dust District The Jindosh Lock - While not a safe, this door is locked with the toughest code in the game: A riddle that takes the form of a complicated logic puzzle. Contains: Black Bonecharm, konos star tables, coins, and a silver ingot. Contains: A few coins and a very angry note.

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