Enter the room and go down. In the middle shelf just in front of the water puddle are two tinderboxes, grab them. Get out of the room and continue following the liquid trail into the next room.
Don't leave without it!!! Follow the trail to the table and on the ground, you'll find a lantern. If you're facing the table, to the left is a chest. Open it. This is the first chest of the many that you can open throughout the game.
A tinderbox is inside so take it. Follow the trail into the next room. Another earthquake with a weird sound will rock the castle.
Continue moving forward and you'll find a furnace in the room, as well as a cabinet. Open the cabinet and you'll find one more tinderbox. You can also open the furnace. There will be furnaces later on in the game that are not lit, and sometimes they contain tinderboxes inside.
When you're done, follow the trail and enter the next room. You'll automatically look at the table. You'll see two items on it, a piece of paper and some oil that you can use to fill up your lantern.
Grab the oil and then read the paper. We find out that Daniel apparently wrote this letter to himself. He drank a potion that made him forget a lot of things, but reminds himself in the letter to always hate Alexander. He tells himself that he has to kill Alexander, who is an old guy located in the Inner Sanctum of the castle. Strangely, the letter also states that a "shadow" is hunting Daniel down.
There is no other way to fight it, so his only choice is to hide from it. There's nothing else left in the room to be picked up. On the left side of the room is a level on the wall. Pull it down and a nearby shelf will move. Move in there and go through the door to the Entrance Hall. A flashback occurs. You'll also see some red liquid trail to the right of the circle, going down stairs.
Follow it as the flashback plays and open the door. We learn that this is the path to the Refinery through the flashback. At present, there's a weird red organic matter that's blocking the way. Get near it and something will be written in the journal. Open your journal and read the Memento for your next objective. You'll need something to dissolve the red organic thing, so let's get back to exploring. Exit the room, go up the stairs and turn right. Move forward and you'll find another flight of stairs.
Go up the stairs. As you go up, you'll hear a girl panic. Don't mind it for now, it's probably just your mind playing tricks on you. Upon reaching the top of the stairs, turn right and move forward. You'll find a red door to the Archives. Before we enter, if you'll notice, there's another flight of stairs going down to the right, just before the door to the Archives. Go down and on the stairs, you'll find a tinderbox. Go back up and this time, we can now enter the Archives. The sign says "Libra Rari" or "Rare Books".
Enter the room and on the table you'll find a piece of paper. Pick it up. We find out that Daniel was on an expedition in Africa with a certain Professor Herbert. Get out of the room and go inside the one in front of us called "Catalogi" or "Catalogues". On the shelf in the left corner is a note. It's just a 3 year contract for a man named Wilhelm, employed by Alexander. Open the drawers of the table and you'll find a tinderbox. To the right of the room is a door. Go through it and you'll be in the hallway.
Across you is the "Studium" or "Study". On the far side is a table. Open the drawers and you'll find another tinderbox. There's also a piece of paper on the table so pick it up. It's a continuation of Daniel's expedition diary. We find out that on that day, he took some people with him to explore the underground passage and they found an ante-chamber.
A rock suddenly blocked their way so he ordered his men to raise it. As he got through, the rock came down and he was trapped. After reading, go through the other door in the room. You'll be in the hallway once more.
The door in front of you leads to "Libri Veteres" or "Old Tomes". Go inside it. A book suddenly fell on its own! Behind the table is a chest and a furnace. Open the chest to get a tinderbox and oil. Open the furnace to get a tinderbox. Get out of the room and back to the hallway. Turn right and you'll see another door.
It's the "Historia Loci" room or "Local History". You can't open it and something will be written in your journal. You'll have to find another way in. Turn right and continue down the hall into the next area.
You'll be in a very large room. To your right is a piano. Go near it. It closed on its own! Maybe it doesn't want you touching it.
Anyway, from where you came in before you looked at the piano, turn left and move forward. To the left is a room, go inside. Continue on your way and you'll find a table on the right. It has a bottle of oil on top of it so grab it. Move on and you'll find a room to the right called "Delineatae Imagines Tabulatis", or simply the room for the "Floor Plans". Enter it. Go to the middle of the room and look to the left.
You'll find a board with paper on it. You'll have another flashback where Daniel and Alexander are talking about weaknesses in the structure that have to be reinforced due to the shadow. Anyway, on the far corner of the room is another chest. Open it and take the oil and the tinderbox inside. The next room is called "Tabulae" or "Maps". Before you can even set foot inside, the ceiling from where you came in from collapses!
Anyway, go inside the room and check the table. Open the drawers first and you'll find a tinderbox. On the table is another piece of paper, read it.
Daniel collapses after picking up the paper. An interactive flashback occurs. As Daniel narrates, you'll see a glowing light in front of you. Move forward and you'll find some sort of orb. Grab it with your hand and it shines even more. Daniel gets up soon. Get out of the room and look on the wall to your left. You'll notice that on the corner it is badly damaged. Touch it and it will tell you that it is fragile but not breakable by hand.
Look around in the hallway and find something to throw at it and it'll break open. It's Daniel and Alexander talking about some secret room mechanism in the Local History room.
Before anything else, the shelf in front of you has an oil bottle, so pick it up. On the far left side of the room is another piece of paper inside a glass case. Pick up a book or something else, and then throw it at the glass case. It will break and you'll be able to pick up and read the paper. On the other far side of the room is a shelf where if you get too close, you'll notice that there's another room behind it. The way to make this shelf move is by pulling three books fast enough.
The first book is on the shelf to the left from where you entered this room. Don't worry, the three books all look the same and are very easy to spot. It's the bright colored book that is simply screaming to be pulled out. Pull the first book and you'll hear the mechanism to start moving. The second and third books are on the shelf facing the main door on the other side. The second book is near the secret door, while the third book is near the glass cases. Pull them quickly and the secret door will be revealed.
Go inside this new room and you'll notice that there is a cabinet to the left. Open one door of this cabinet, just leave it open. Before taking the key, check the tables drawers. You'll find another piece of paper you can read. It seems that Wilhelm and his gang have been kidnapping people and the sheriff's after them. The writer of the note contemplates of locking them up because they can't seem to stay out of the public eye and they would be endangering his research.
After reading the note, go ahead and grab the key on the table. It's the key to the Wine Cellar, which we'll need later on. Oh no! Something just busted the door open! Fortunately it's nothing! Turn left and head on straight. Something just growled! Quickly run back to the Local History room then into the secret room, and finally hide in the cabinet that you left open!
Wait for awhile until you think whatever it is has moved away. Get out of the cabinet and exit the Local History room.
Turn left and go to where you heard the angry sound earlier. It's gone! Now we can exit the Archives. Turn right to where the piano is and move forward. You'll find another hallway to your right so go there. You might suddenly encounter another sound from whatever it is.
If you do, quickly run back to the secret room and hide in the cabinet and then wait a while. When you think it's safe to go out, then go back to that hallway and then you can finally exit back to the Entrance Hall!
If you are near the exit and you hear another sound, just make a run for it! Don't touch it, just run forward and try to jump over it. Those things will hurt you! After you've gotten past them, move to the far other end, then go down the stairs.
Turn right and then go down the stairs again. You'll have two directions to go, left and right. To the left is the Wine Cellar. To the right is the Laboratory.
Let's go to the laboratory first. As soon as you reach the ground, turn right and go to the left corner. Oh no, a growl! Nothing to worry about.
You'll find a bottle of oil near the fallen shelf in the corner. To the left of the stairs you'll find some barrels and shelves in the corner. Jump on top of the barrels and you'll find another bottle of oil on the top of the shelf. Go into the next room and down the stairs. To your right, you'll find a chest hidden by the crates. Open it to get a tinderbox. Move the crates around and you'll find another tinderbox in the corner.
Move into the main room and look to the right. There's a table with equipment there. There's also a note on the table so pick it up. It tells you that the chemicals in the lab have been transported to the Wine Cellar. Before we go hunt for the chemicals, we'll need to get a few things from the lab first. On the shelf opposite the equipment table, there's a bottle of oil for you. Look into the red grating on the ground. You'll have a flashback where Alexander speaks of some ingredients.
On the other side of the room is another furnace. Open it and grab the tinderbox. Open the drawers of the table in front of the furnace and you'll get a tinderbox. You'll also find a strange canister which seems to act like a flashback diary.
Touch the strange canister and you'll read about somebody who wants to go home to his lover. The person also states that while others only want power, all he wants is fair judgment. After "reading" the canister, pick up the Chemistry Pot on the table and then read the note there. It's a note that says if you combine four chemicals, you'll be able to create a strong acid. Now that we're done with the laboratory, it's time to head to the Wine Cellar to get the four chemicals!
Once you are back in the Entrance Hall, simply move forward then down the stairs and you'll reach the door to the Wine Cellar. The Wine Cellar's door is locked, but don't worry, we already have the key! Double click on it and you'll notice that it has become your cursor!
Click on the Wine Cellar door and it will be unlocked! Another weird sound! As you reach the bottom of the stairs, you'll hear a bunch of Wilhelm's men being happy because of the wine despite being locked in. Look at the wall to the right, there's a map of the place. While looking at the map, turn right and let's enter that room. Inside this room in the corner is an oil barrel. Use it to fill up your lantern if you need to. On the shelf nearby is a tinderbox. On the other end of the room is a table in the corner with another tinderbox.
There's also a fallen table and near it is one of our chemicals. Get the bottle of chemical and another earthquake occurs. A barrel falls and Daniel gets knocked out for a while. After waking up, you'll see that the door is now blocked by rocks and wood.
Move the rocks and the wood away and get out of the room. If you're interested to know what chemical we just picked up, press TAB and we'll find out that it's called Calamine. Anyway once you're out of the room, turn left and we'll enter that room. Upon entering, the door to your left will start banging! Nothing to fear! Open the door and enter the room. You'll be greeted by pieces of strange meat on the floor. Touching them only makes a squishy sound. Continue on and explore the room. Another flashback occurs where Wilhelm and gang start dying horrible deaths.
Open the chest in the middle of the room for a tinderbox. To the left is another room. Inside, you'll find a cabinet and a table with another chemical and a note. Read the note. It's Wilhelm's final words! He finally exposes that he's become a kidnapper for hire, and in return, Alexander would say good things about him that will help him get a better place in society.
Unfortunately, they all got locked up in the Wine Cellar by Alexander. Somehow, they're all dying in weird ways, but he has accepted this as a form of punishment for all the bad things that he has done.
After reading his touching letter, grab the chemical, which is Aqua Regia. Get out of the room and you'll be back to where the stairs are. Move to the map on the wall. We'll enter the door next to it. Inside is a very simple room. There is a table and a chemical bottle sits on top of it. Grab the chemical. It is called Cuprite. You'll hear another weird sound, but it's nothing to worry about.
Get out of the room and turn right. Move along the wall and you'll reach another door. Try opening it. Another weird sound is heard and the door won't open. Just continue moving along the wall to the next door. Enter the room. Turn left and move forward. On the shelf in the corner is a bottle of Laundanum.
Laundanum is a potion that restores your health a little bit whenever you are damaged. Oh no!!! After picking up the Laundanum, a monster somehow shows up! Near the door we came from! The more you look at it, the more it will notice you! Turn off your lantern as well because it will attract its attention!
Just look at the wall while you're crouching in the corner and listen for his sounds. Hopefully he'll leave you alone soon. You can check if he's still around by quickly looking behind you, then leaning to the right to see if he's still standing around.
If he is, just continue looking at the wall. Check back every 10 seconds or so and eventually he'll disappear. Once he is gone, it's time to move forward. You might want to light one of the torches near the door to make your vision less hazy. Anyway, move on forward to the other part of the room.
Some stuff starts falling through the hole on the ceiling. Continue on. On this shelf is also another Tinderbox. Now enter the nearby room. This room has several shelves full of wine bottles. Upon entering look for a small dividing wall in the back left. In front of this wall is a shelf; the bottom rack of this shelf has a Tinderbox.
On the opposite side of this wall are another few shelves. The shelf furthest back also has a Tinderbox on the bottom rack.
Turn around and head down the other side to this room. Straight back you will find a shelf with the last chemical needed for a corrosive acid.
Grab the Tinderbox on top of this shelf, and then grab the Orpiment below. Upon picking up this substance, Daniel will receive a sanity boost. Walk out the closest door nearby, back up the stairs, and back into the Entrance Hall. As when leaving the Archives , the organic tissue will begin spawning all around you.
Quickly run away from this tissue and head straight into the Laboratory. The Laboratory has two large areas. The first one is a wide-open room. In this room, there are a few shelves holding oil bottles, a Tinderbox , and crates.
There is to be a doorway in one part of the room, however, it is blocked by debris. The Shadow will roar if you approach the cave-in. The second area is smaller and holds the actual laboratory. There is a small part of this room where crates and boxes are being held. There, the player can find a tinderbox. In another part of the room, there is a note to instruct the preparing the acid, where the player makes it to later dissolve the organic matter. Amnesia Wiki Explore. The Dark Descent.
Notes Flashbacks Daniel's diary Loading screens The orbs. Upon getting near this door, someone will start screaming and banging furiously at it. The door will then unlock. The player will reach a corridor where a flashback will start. In this corridor is a chest with a tinderbox. The next room will contain a Note and the third chemical - aqua regia. The next room will be in the middle of the previous room and the locked door with the brute. The player will find themselves in the middle of a long hallway.
To the right are some shelves, one of which contains a tinderbox. They will also find a door which leads to another long hallway. If the player goes to the right, they will go back to the main area.
If the player goes straight, they will encounter a shelf with a tinderbox. Right next to that is a semi-room with some shelves. On one of these shelves is a tinderbox. To the very right is a shelf with the final chemical - Orpiment. After that, the player can either go back and skip some other resources, or go back to the hallway and get them. Going to the left end of the previous hallway, there will be a Laudanum , a potion to improve health. However, after picking it up, a Gatherer will spawn.
This Gatherer is entirely for cutscene purposes and will not harm the player at all. Even if the player intentionally tries to get to the Grunt , he will walk away and disappear. After that, the player can go to the Entrance Hall and go to the Laboratory to mix the chemicals. Amnesia Wiki Explore. The Dark Descent. Notes Flashbacks Daniel's diary Loading screens The orbs.
0コメント